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dc.contributor.advisorMutasowifin, Ali
dc.contributor.authorAYUN, TRESYA HESI QURRATA
dc.date.accessioned2025-08-13T10:12:04Z
dc.date.available2025-08-13T10:12:04Z
dc.date.issued2025
dc.identifier.urihttp://repository.ipb.ac.id/handle/123456789/169018
dc.description.abstractMeningkatnya perkembangan fashion muslim di dukung oleh brand lokal yang semakin berinovasi dalam segi desain maupun pemasaran agar dapat memenuhi preferensi konsumen yang beragam. User generated content adalah salah satu strategi pemasaran yang bertujuan untuk meningkatkan kepercayaan konsumen melalui konten yang dibuat oleh user. Penelitian ini bertujuan untuk mengetahui pengaruh user generated content terhadap brand equity dan purchase intention brand Lafiye pada perempuan generasi Z di wilayah Jabodetabek. Penelitian menggunakan pendekatan kuantitatif dengan penelitian dilakukan pada bulan Januari - Juli 2025 secara hybrid. Sampel dalam penelitian ini berjumlah 130 responden yang ditentukan menggunakan teknik purposive sampling. Data kemudian dianalisis dengan uji validitas, uji reliabilitas, analisis deskriptif, dan SEM-PLS dengan menggunakan software Microsoft Excel 2010, SPSS 26, dan SmartPLS 4.0. Hasil penelitian menunjukkan bahwa user generated content berpengaruh positif dan signifikan terhadap brand equity dan user generated content berpengaruh positif dan signifikan terhadap purchase intention.
dc.description.abstractThe growth of the muslim fashion industry was supported by local brands that increasingly innovated in terms of both design and marketing to meet diverse consumer preferences. User generated content was one of the marketing strategies aimed at enhancing consumer trust through content created by users. This study aimed to examine the effect of user generated content on brand equity and purchase intention of the Lafiye brand among Generation Z women in the Jabodetabek area. The research employed a quantitative approach and was conducted from January-July 2025 in a hybrid. The sample consisted of 130 respondents, determined using purposive sampling. Data were analyzed through validity testing, reliability testing, descriptive analysis, and SEM-PLS using Microsoft Excel 2010, SPSS 26, and SmartPLS 4.0. The results indicated that user generated content had a positive and significant effect on brand equity, and user generated content had a positive and significant effect on purchase intention.
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dc.language.isoid
dc.publisherIPB Universityid
dc.titlePengaruh User Generated Content Terhadap Brand Equity dan Purchase Intention Brand Lafiye Pada Generasi Zid
dc.title.alternative
dc.typeSkripsi
dc.subject.keywordbrand equityid
dc.subject.keywordlafiyeid
dc.subject.keywordpurchase intentionid
dc.subject.keyworduser generated contentid


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