dc.contributor.advisor | Cahyadi, Eko Ruddy | |
dc.contributor.author | Azizah, Aisyah Nur | |
dc.date.accessioned | 2022-08-03T02:52:55Z | |
dc.date.available | 2022-08-03T02:52:55Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://repository.ipb.ac.id/handle/123456789/113141 | |
dc.description.abstract | The high rate of Covid-19 cases led to a decrease in the number of tourist
visits and state revenue in the Indonesian tourism sector by 20.7 billion. The tourism
sector's contribution to Indonesia's GDP in 2021 was only 4.2% after the previous
year of the pandemic reached 4.7%. Virtual Reality (VR) is an option for traveling
during a pandemic. This study aims to analyze the characteristics of tourists,
willingness to pay, and the factors that influence the willingness to pay of tourists
on the use of VR. The sample of this study was 115 respondents who had visited
Malang Night Paradise and were interested in using VR in Adventure Land. Data
analysis using descriptive analysis, Contingent Valuation Method (CVM): bidding
games & open-ended method, as well as multiple linear regression. The results
showed that the characteristics of tourists were dominated by young people. The
maximum price that respondents are willing to pay is IDR 26,772/ticket and the
optimal price was obtained at IDR 19,295/ticket. This price is lower than the current
ticket price, which is IDR 20,000. The factors that have a positive/negative and
significant effect on the value of WTP are education, monthly income/pocket
money, gender, and marital status. | id |
dc.description.abstract | Tingkat kasus Covid-19 yang tinggi menyebabkan penurunan jumlah
kunjungan wisatawan dan pendapatan negara di sektor pariwisata Indonesia sebesar
Rp20,7 miliar. Kontribusi sektor pariwisata terhadap PDB Indonesia pada tahun
2021 hanya sebesar 4,2% setelah di tahun sebelum pandemi mencapai 4,7%. Virtual
Reality (VR) menjadi pilihan berwisata di masa pandemi. Penelitian ini bertujuan
menganalisis karakteristik wisatawan, kesediaan membayar, dan faktor-faktor yang
memengaruhi willingness to pay wisatawan terhadap penggunaan VR. Sampel
penelitian ini sebanyak 115 responden yang pernah berkunjung ke Malang Night
Paradise dan tertarik dengan penggunaan VR di Wahana Adventure Land. Analisis
data menggunakan analisis deskriptif, Contingent Valuation Method (CVM):
bidding games & open ended method, serta regresi linear berganda. Hasil penelitian
menunjukkan karakteristik wisatawan yang didominasi oleh kalangan muda. Harga
maksimal yang bersedia responden bayarkan sebesar Rp26.772/tiket dan harga
optimal diperoleh sebesar Rp19.295/tiket. Harga tersebut lebih kecil dibandingkan
harga tiket saat ini, yaitu Rp20.000. Faktor-faktor yang berpengaruh positif/negatif
dan signifikan terhadap nilai WTP adalah pendidikan, pendapatan/uang saku per
bulan, jenis kelamin, dan status pernikahan. | id |
dc.language.iso | id | id |
dc.publisher | IPB University | id |
dc.title | Preferensi dan Willingness to Pay Wisatawan Terhadap Virtual Reality Tourism di Malang Night Paradise Pasca Pandemi | id |
dc.type | Undergraduate Thesis | id |
dc.subject.keyword | contingent valuation method, virtual reality tourism, willingness to pay | id |
dc.subject.keyword | contingent valuation method, virtual reality tourism, willingness to pay | id |