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      Pengaruh User Generated Content Terhadap Perilaku Impulsive Buying dan Purchase Intention pada Konsumen Chatime di Kota Makassar

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      Date
      2022-02
      Author
      Mauludy, Muhammad Riswan
      Slamet, Alim Setiawan
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      Abstract
      Perkembangan media sosial saat ini membuat kehidupan manusia banyak berubah dalam berbagai aspek. Media sosial lalu menjelma menjadi bagian media pemasaran yang banyak digunakan saat ini. Salah satu pemanfaatan media sosial menjadi media pemasaran yaitu dengan adanya User Generated Content. User Generated Content (UGC) didefinisikan sebagai jenis konten ulasan yang dibuat content creator yang tidak dibayar dan tindakan konsumen yang mempromosikan suatu merek secara sukarela yang kemudian diunggah ke media sosial. Tujuan dilakukannya penilitian ini yakni mengidentifikasi karakteristik konsumen serta mengetahui bagaimana user generated content mempengaruhi perilaku impulsive buying dan purchase intention dengan menggunakan model SOR (stimuls-organism-response) pada konsumen produk Chatime di Kota Makassar. Data yang diperoleh kemudian dianalisis menggunakan analisis deskriptif dan analisis SEM-PLS. Berdasarkan hasil yang diperoleh, diketahui bahwa user generated content berkontribusi secara signifikan terhadap impulsive buying dan purchase intention.
       
      The development of social media today has changed human life in many aspects. Social media then transformed into a part of the marketing media that is widely used today. One of the uses of social media as a marketing medium is the presence of User Generated Content. User Generated Content (UGC) is defined as a type of review content created by unpaid content creators and consumer actions that promote a brand voluntarily which are then uploaded to social media. The purpose of this research is to identify consumer characteristics and find out how user generated content affects impulsive buying behavior and purchase intention by using the SOR (stimuls-organism-response) model on consumers of Chatime products in Makassar City. The data obtained were then analyzed using descriptive analysis and SEM-PLS analysis. Based on the results obtained, it is known that user generated content contributes significantly to impulsive buying and purchase intention.
       
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      http://repository.ipb.ac.id/handle/123456789/111143
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      • UT - Management [3624]

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      Copyright © 2020 Library of IPB University
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      Indonesia DSpace Group 
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