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dc.contributor.advisorDianah, Rosyda
dc.contributor.authorMutia, Jihan
dc.date.accessioned2025-07-19T02:59:34Z
dc.date.available2025-07-19T02:59:34Z
dc.date.issued2025
dc.identifier.urihttp://repository.ipb.ac.id/handle/123456789/165340
dc.description.abstractAnak usia sekolah dasar termasuk kelompok yang rentan terhadap kekurangan gizi akibat keterbatasan pemahaman mengenai gizi seimbang dan minimnya akses terhadap informasi yang efektif, oleh karena itu diperlukan upaya edukasi gizi yang tepat. Penelitian ini bertujuan untuk menganalisis pengaruh nutrigo board game terhadap pemahaman dan penerimaan siswa dalam edukasi gizi. Desain yang digunakan adalah quasy experimental dengan populasi siswa kelas 6 SD. Hasil karakteristik responden yaitu (50%) perempuan dan (50%) laki-laki dengan usia rata-rata 12 tahun. Penilaian tingkat kepuasan media nutrigo board game yaitu sangat disukai secara keseluruhan (83%). Hasil uji paired sample t-test diperoleh p-value (<0,001) yang artinya terdapat pengaruh signifikan pemberian edukasi gizi terhadap tingkat pengetahuan responden mengenai gizi seimbang. Uji statistik independent sample t-test diperoleh p-value (0,002) artinya terdapat perbedaan rata-rata yang signifikan antara kelompok intervensi dan kelompok kontrol setelah diberikan edukasi. Edukasi gizi dengan media nutrigo board game memiliki pengaruh terhadap peningkatan pengetahuan mengenai gizi seimbang.
dc.description.abstractPrimary school-aged children are vulnerable to malnutrition due to limited understanding of balanced nutrition and lack of access to effective information. Thus the need of nutrition education. This study aims to analyze the impact of Nutrigo Board Game on students understanding and acceptance of nutrition education. The design used was quasy experimental with a population of 6th grade students. The results of the characteristics of respondents were (50%) female and (50%) male with an average age of 12 years. The assessment of the level of satisfaction with the nutrigo board game media is very favorable overall (83%). The results of the paired sample t-test showed a p-value (<0.001), which means that there is a significant effect of providing nutrition education on the level of knowledge of respondents regarding balanced nutrition. Independent sample t-test statistical test showed a p-value (0.002), which means that there is a significant average difference between the intervention group and the control group after being given education. Nutrition education with nutrigo board game media has an influence on increasing knowledge about balanced nutrition.
dc.description.sponsorship
dc.language.isoid
dc.publisherIPB Universityid
dc.titlePengembangan Media Edukasi Nutrigo Board Game dalam Meningkatkan Pengetahuan Gizi Seimbang pada Anak Sekolah Dasarid
dc.title.alternative
dc.typeTugas Akhir
dc.subject.keywordBalanced Nutritionid
dc.subject.keywordnutrition educationid
dc.subject.keywordNutrigo Board Gameid
dc.subject.keywordStudentid


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