| dc.contributor.advisor | Sjaf, Sofyan | |
| dc.contributor.author | DAIRA, RAIHAN NAUFAL | |
| dc.date.accessioned | 2026-09-05T00:57:49Z | |
| dc.date.available | 2026-09-05T00:57:49Z | |
| dc.date.issued | 2026 | |
| dc.identifier.uri | http://repository.ipb.ac.id/handle/123456789/179903 | |
| dc.description.abstract | Tujuan proyek ini adalah menjelaskan tahapan proses perancangan kreatif
Buku Saku Digital Keprotokolan, menerapkan prinsip desain Contrast, Repetition,
Alignment, dan Proximity (CRAP) menurut Williams (2015), serta menganalisis
hasil evaluasi mitra terhadap media yang telah dirancang. Teknik pengumpulan data
yang digunakan meliputi partisipasi aktif, wawancara, observasi, Focus Group
Discussion (FGD) dan validasi konsep, serta studi pustaka. Proses perancangan
mengacu pada metode desain grafis Robin Landa (2011) yang terdiri atas lima
tahapan, yaitu Orientation, Analysis, Concepts, Design, dan Implementation.
Tahapan tersebut mencakup pengumpulan informasi dan kebutuhan mitra, analisis
kebutuhan pengguna, pengembangan konsep, perancangan visual, hingga
penerapan dan finalisasi Buku Saku Digital dalam format PDF.
Penerapan prinsip CRAP dilakukan pada proses penyusunan setiap halaman
Buku Saku Digital. Prinsip Contrast digunakan untuk membangun hierarki
informasi melalui perbedaan ukuran, warna, dan elemen visual. Prinsip Repetition
diterapkan melalui konsistensi warna, tipografi, ikon, ilustrasi, dan tata letak.
Prinsip Alignment digunakan untuk menciptakan keteraturan dan keselarasan posisi
antar-elemen visual, sedangkan prinsip Proximity diterapkan dengan
mengelompokkan informasi dan elemen visual yang memiliki keterkaitan.
Penerapan keempat prinsip tersebut menghasilkan media dengan struktur visual
yang jelas, konsisten, teratur, dan mudah dipahami.
Penilaian dilakukan oleh Sekretariat Daerah Kota Bogor selaku mitra
melalui formulir penilaian yang mencakup lima aspek, yaitu kemudahan
memahami isi, kesesuaian materi dengan kebutuhan keprotokolan, tampilan desain
dan keterbacaan informasi, kemudahan penggunaan dan navigasi, serta manfaat
buku saku dalam mendukung kegiatan keprotokolan. Hasil penilaian menunjukkan
skor 90 dengan kategori sangat baik pada aspek-aspek tersebut. Hasil tersebut
menunjukkan bahwa Buku Saku Digital Keprotokolan mampu menyajikan
informasi secara sistematis, komunikatif, mudah digunakan, dan sesuai dengan
kebutuhan Bagian Protokol dan Komunikasi Pimpinan Sekretariat Daerah Kota
Bogor. | |
| dc.description.abstract | The purpose of this project is to describe the creative design process of the
Digital Protocol Pocket Guide, apply the principles of Contrast, Repetition,
Alignment, and Proximity (CRAP) according to Williams (2015), and analyze the
partner’s evaluation of the designed media. The data collection techniques used in
this project included active participation, interviews, observations, Focus Group
Discussions (FGD), concept validation, and literature review. The design process
adopted Robin Landa’s graphic design method (2011), which consists of five
stages: Orientation, Analysis, Concepts, Design, and Implementation. These stages
involved gathering information and identifying the partner’s needs, analyzing user
requirements, developing concepts, designing visual elements, and implementing
and finalizing the Digital Pocket Guide in PDF format.
The CRAP principles were applied throughout the design of each page of
the Digital Pocket Guide. The principle of Contrast was used to establish
information hierarchy through differences in size, color, and visual elements.
Repetition was applied through consistency in color, typography, icons,
illustrations, and layout. Alignment was used to create visual order and harmony
among design elements, while Proximity was applied by grouping related
information and visual elements. The application of these four principles resulted
in a media product with a clear and consistent visual structure that is organized and
easy to understand.
The evaluation was conducted by the Regional Secretariat of Bogor City as
the project partner through an assessment form covering five aspects: ease of
understanding the content, suitability of the material to protocol needs, visual
design and information readability, ease of use and navigation, and the usefulness
of the pocket guide in supporting protocol activities. The assessment resulted in a
score of 90, categorized as very good across these aspects. This result indicates that
the Digital Protocol Pocket Guide is capable of presenting information in a
systematic and communicative manner, is easy to use, and is aligned with the needs
of the Protocol and Leadership Communications Division of the Regional
Secretariat of Bogor City. | |
| dc.description.sponsorship | | |
| dc.language.iso | id | |
| dc.publisher | IPB University | id |
| dc.title | Perancangan Buku Saku Digital Keprotokolan sebagai Alat Bantu Penunjang Kegiatan Pimpinan Daerah Kota Bogor | id |
| dc.title.alternative | Designing a Digital Pocket Guide as a Supporting Tool for the Activities of Bogor City Regional Leaders | |
| dc.type | Tugas Akhir | |
| dc.subject.keyword | Digital Pocket Guide | id |
| dc.subject.keyword | CRAP | id |
| dc.subject.keyword | Protocol | id |
| dc.subject.keyword | Information Media | id |
| dc.subject.keyword | Regional Secretariat of Bogor City | id |
| dc.subtype | Designs | |