Rancang Bangun Board game Berbasis Climate Governance Untuk Pembelajaran Adaptasi dan Mitigasi Perubahan Iklim
Abstract
Perubahan iklim sebagai sistem multidimensi memerlukan pengembangan kapasitas adaptif yang didukung oleh partisipasi dan pembelajaran untuk memperkuat pengambilan keputusan dalam upaya tata Kelola. Climate Change Education (CCE) berperan dalam membangun kapasitas tersebut melalui pengalaman belajar Perkembangan pendidikan dan dinamika budaya modern memerlukan upaya yang bersifat interaktif, kontekstual, konstruktif, transformatif, serta mendorong kolaborasi antar aktor (agensi) dan alam yang berperan dalam suatu sistem. Penelitian ini bertujuan merancang board game People of Hope berbasis climate governance sebagai media CCE untuk pembelajaran adaptasi dan mitigasi perubahan iklim. Penelitian menggunakan model pengembangan ADDIE (Analyze, Design, Develop, Implement, dan Evaluate) yang meliputi analisis kebutuhan, benchmarking board game, penyusunan konten berdasarkan kerangka Socio-Ecological System (SES) menggunakan metode Cross-Impact Balance (CIB), pengembangan purwarupa (prototype) melalui pendekatan theme-driven design, serta evaluasi menggunakan System Usability Scale (SUS). Board game mensimulasikan hubungan antara aktor, tata kelola, sumber daya, serta tindakan adaptasi dan mitigasi dalam sistem sosial-ekologi. Pengujian terhadap 36 playtester memperoleh skor rata-rata SUS sebesar 75,6 yang termasuk kategori Good (Grade B), menunjukkan bahwa permainan memiliki tingkat usability yang baik. People of Hope berpotensi menjadi media pembelajaran yang mendukung Climate Change Education melalui simulasi yang interaktif, kontekstual, dan kolaboratif untuk meningkatkan pemahaman, melatih kemampuan pengambilan keputusan, serta mengembangkan kapasitas adaptif dalam menghadapi perubahan iklim. Addressing climate change as a multidimensional challenge requires the development of adaptive capacity supported by participatory learning to strengthen decision-making in climate governance. Climate Change Education (CCE) plays a key role in fostering this capacity through interactive and contextual learning experiences. Furthermore, advances in education and the dynamics of modern society require learning approaches that are contextual, constructivist, transformative, and collaborative, enabling multiple agencies and nature to engage in addressing challenges within socio-ecological systems. This study aimed to design People of Hope, a board game based on climate governance, as a medium for Climate Change Education in climate change adaptation and mitigation learning. The study employed the ADDIE instructional design model (Analyze, Design, Develop, Implement, and Evaluate), including needs analysis, board game benchmarking, content development based on the Socio-Ecological System (SES) framework using the Cross-Impact Balance (CIB) method, prototype development through a theme-driven design approach, and usability evaluation using the System Usability Scale (SUS). The resulting board game represents simulation of relationships among stakeholders, governance, resources, and adaptation and mitigation actions within a socio-ecological system. Usability testing involving 36 playtesters produced an average SUS score of 75.6, categorized as Good (Grade B), indicating good usability. People of Hope has the potential to support Climate Change Education by providing an interactive, contextual, and collaborative simulation that enhances learners' understanding, decision-making skills, and adaptive capacity in addressing climate change.

