IPB University Logo

SCIENTIFIC REPOSITORY

IPB University Scientific Repository collects, disseminates, and provides persistent and reliable access to the research and scholarship of faculty, staff, and students at IPB University

AI Repository
 
Building and Categories


      View Item 
      •   IPB Repository
      • Dissertations and Theses
      • Undergraduate Theses
      • UT - Vocational School
      • UT - Ecotourism
      • View Item
      •   IPB Repository
      • Dissertations and Theses
      • Undergraduate Theses
      • UT - Vocational School
      • UT - Ecotourism
      • View Item
      JavaScript is disabled for your browser. Some features of this site may not work without it.

      Pengaruh Kualitas Game Jenggala Bestari terhadap Replayability sebagai Produk Interpretasi bagi Masyarakat Kota Bogor

      Thumbnail
      View/Open
      Cover (2.512Mb)
      Fulltext (8.312Mb)
      Lampiran (3.258Mb)
      Date
      2025
      Author
      RADIANZZA, RAFFI OMAR
      Avenzora, Ricky
      Metadata
      Show full item record
      Abstract
      Video Gim menjadi sarana untuk memperoleh hiburan yang paling populer pada era transformasi digital. Popularitas video gim didukung dari kualitas konsep dan tampilan yang dapat mempengaruhi pengguna untuk memainkan secara berulang. Pemutaran ulang atau replayability dimaknai sebagai bentuk loyalitas pengguna terhadap video gim. Kombinasi antara video gim dan produk interpretasi adalah penerapan secara digital untuk menyampaikan informasi dan meningkatkan pengetahuan masyarakat secara masif dengan memanfaatkan loyalitas pengguna video gim. Penelitian ini bertujuan untuk menganalisis pengaruh kualitas gim jenggala bestari terhadap replayability. Penelitian ini dilaksanakan pada bulan Februari – Maret 2024 di 6 kecamatan Kota Bogor menggunakan mix methods kepada 200 responden usia 18 – 40 tahun. Responden akan menilai variabel kualitas gim jenggala bestari dengan skala likert pada skala 1 sampai dengan skala 7. Variabel dalam penelitian menggunakan tujuh kriteria dan tujuh indikator penilaian yang dirancang berdasarkan metode One Score One Indicator Scoring System (Avenzora, 2008) yang meliputi nilai manfaat, desain visual, replayability, perangkat lunak, komunikasi visual, edukasional, dan nilai hiburan. Ketujuh aspek tersebut dianalisis menggunakan analisis regresi linier berganda untuk mengetahui pengaruh signifikan variabel independen terhadap variabel dependen (replayability). Penelitian ini menunjukan respon positif pada seluruh variabel penelitian. Dari hasil penelitian ini maka direkomendasikan perlunya pengembangan produk interpretasi berbasis video gim yang memperhatkan kesesuaian konsep dan isi konten agar efektif dalam menyampaikan informasi dan meningkatkan pengetahuan masyarakat Kota Bogor.
       
      Video games are the most popular means of obtaining entertainment in the era of digital transformation. The popularity of video games is supported by the quality of the concept and appearance that can influence users to play repeatedly. Replayability is interpreted as a form of user loyalty to a video game. The combination of video games and interpretation products is the digital application to convey information and massively increase public knowledge by leveraging the loyalty of video game users. This study aims to analyze the influence of the quality of the best games on replayability. This research was carried out in February – March 2024 in 6 sub-districts of Bogor City using mixed methods to 200 respondents aged 18 – 40 years. Respondents will assess the quality variable of the best game with a likert scale from 1 to 7. The variables in the study used seven criteria and seven assessment indicators designed based on the One Score One Indicator Scoring System method (Avenzora, 2008) which included benefit value, visual design, replayability, software, visual communication, educational, and entertainment value. These seven aspects were analyzed using multiple linear regression analysis to determine the significant influence of independent variables on dependent variables (replayability). This study showed a positive response to all research variables. From the results of this study, it is recommended the need to develop a video game-based interpretation product that considers the suitability of the concept and content of the content to be effective in conveying information and increasing the knowledge of the people of Bogor City.
       
      URI
      http://repository.ipb.ac.id/handle/123456789/160929
      Collections
      • UT - Ecotourism [224]

      Copyright © 2020 Library of IPB University
      All rights reserved
      Contact Us | Send Feedback
      Indonesia DSpace Group 
      IPB University Scientific Repository
      UIN Syarif Hidayatullah Institutional Repository
      Universitas Jember Digital Repository
        

       

      Browse

      All of IPB RepositoryCollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

      My Account

      Login

      Application

      google store

      Copyright © 2020 Library of IPB University
      All rights reserved
      Contact Us | Send Feedback
      Indonesia DSpace Group 
      IPB University Scientific Repository
      UIN Syarif Hidayatullah Institutional Repository
      Universitas Jember Digital Repository