Please use this identifier to cite or link to this item: http://repository.ipb.ac.id/handle/123456789/168511
Title: Perancangan dan Implementasi UI/UX Pada Modul Cuti Karyawan Aplikasi Mobile Employee Digital Berbasis User Centered Design
Other Titles: UI/UX Design and implementation on Employee Leave Module of Digital Employee Mobile Application Based on User Centered Design
Authors: Annisa
Ramadhini, Yulanda Rizqi
Issue Date: 2025
Publisher: IPB University
Abstract: Pengelolaan cuti karyawan merupakan bagian penting dalam manajemen sumber daya manusia yang berpengaruh terhadap efisiensi dan produktivitas organisasi. PT XYZ sebelumnya menggunakan aplikasi web yang terpisah untuk pengajuan cuti, yang dinilai kurang efisien karena tidak terintegrasi dengan aplikasi mobile internal yang telah digunakan untuk presensi dan lembur. Penelitian ini bertujuan untuk merancang dan mengimplementasikan modul cuti dalam aplikasi mobile Employee Digital menggunakan metode user centered design guna meningkatkan kenyamanan, efisisensi, serta kepuasan pengguna. Proses perancangan dilakukan melalui empat tahapan yaitu, Understand Context of Use, Specify User Requirements, Design Solutions, Evaluate Against Requirements. Prototype yang dihasilkan diuji menggunakan menggunakan metode System Usability Scale (SUS) untuk menguji kebergunaan sistem. Pembuatan modul ini diharapkan dapat membantu mempermudah karyawan PT XYZ dalam pengajuan serta memantau sisa cuti.
Employee Leave management is an important part of human resource management that affects organizational efficiency and productivity. PT XYZ previously used a separate web application for leave applications, which was considered less efficient because it was not integrated with internal mobile applications that had been used for attendance and overtime. This research aims to design and implement a leave module in the Employee Digital mobile application using the user centered design method to improve user convenience, efficiency, and satisfaction. The design process is carried out through four stages, namely, Understand Context of Use, Specify User Requirements, Design Solutions, Evaluate Against Requirements. The resulting prototype was tested using the System Usability Scale (SUS) method to test the usability of the system. The creation of this module is expected to help make it easier for PT XYZ employees to apply for and monitor the remining leave.
URI: http://repository.ipb.ac.id/handle/123456789/168511
Appears in Collections:UT - Software Engineering Technology

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