Please use this identifier to cite or link to this item: http://repository.ipb.ac.id/handle/123456789/158986
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorFami, Amata-
dc.contributor.advisorBarus, Irma Rasita Gloria-
dc.contributor.authorRamdhoni, Rahmat-
dc.date.accessioned2024-10-04T01:55:25Z-
dc.date.available2024-10-04T01:55:25Z-
dc.date.issued2024-
dc.identifier.urihttp://repository.ipb.ac.id/handle/123456789/158986-
dc.description.abstractPenelitian ini dilatarbelakangi oleh pentingnya menciptakan solusi digital yang responsif dan efisien untuk membantu korban kekerasan mendapatkan akses terhadap sumber daya, informasi, dan bantuan. Perancangan User Interface (UI) dan User Experience (UX) untuk aplikasi mobile Kawan Bercerita yang bertujuan untuk mengatasi masalah sosial seperti kekerasan dalam rumah tangga dan bullying melalui pendekatan Goal Directed Design (GDD). Metode GDD dipilih karena fokusnya pada pencapaian tujuan pengguna, melalui enam fase pengembangan yang mencakup research, modelling, requirements, framework, refinement, dan support. Hasil dari pengujian System Usability Scale (SUS) menunjukkan bahwa prototipe aplikasi ini memperoleh skor rata-rata 71,24. Hasil dari penelitian ini diharapkan dapat memberikan kontribusi signifikan terhadap literatur UI/UX dalam konteks aplikasi sosial dan memberikan rekomendasi pengembangan yang bermanfaat bagi platform Kawan Bercerita.-
dc.description.abstractThis research was motivated by the importance of creating responsive and efficient digital solutions to help victims of violence access resources, information, and assistance. The User Interface (UI) and User Experience (UX) design for the Kawan Bercerita mobile application aimed to address social issues such as domestic violence and bullying through a Goal Directed Design (GDD) approach. The GDD method was chosen due to its focus on achieving user goals, through six development phases including research, modeling, requirements, framework, refinement, and support. Results from the System Usability Scale (SUS) testing showed that the application prototype received an average score of 71.24. The results of this research were expected to make a significant contribution to the UI/UX literature in the context of social applications and provide useful development recommendations for the Kawan Bercerita platform.-
dc.description.sponsorshipnull-
dc.language.isoid-
dc.publisherIPB Universityid
dc.titlePerancangan UI/UX pada Aplikasi Mobile Kawan Bercerita Berbasis Goal Directed Designid
dc.title.alternativeDesigning the User Experience of the Kawan Bercerita Mobile Application Using Goal-Directed Design-
dc.typeTugas Akhir-
dc.subject.keywordaplikasi mobileid
dc.subject.keywordsystem usability scaleid
dc.subject.keyworduser interfaceid
dc.subject.keyworduser experienceid
dc.subject.keywordbullyingid
dc.subject.keywordGoal Directed Designid
dc.subject.keywordKDRTid
Appears in Collections:UT - Software Engineering Technology

Files in This Item:
File Description SizeFormat 
cover_J0303201058_9124ed46946048509a5bd127b9a2e62f.pdfCover1.3 MBAdobe PDFView/Open
fulltext_J0303201058_a7aac8f5269948069d35ae188555d545.pdf
  Restricted Access
Fulltext3.26 MBAdobe PDFView/Open
lampiran_J0303201058_5877d70299d548f1839be0c61661b5e4.pdf
  Restricted Access
Lampiran901.54 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.