Please use this identifier to cite or link to this item: http://repository.ipb.ac.id/handle/123456789/112739
Title: Redesain Pengalaman Pengguna Web Pembelajaran Mata Kuliah Desain Pengalaman Pengguna Untuk Mendukung Pembelajaran Berbasis Proyek
Authors: Asfarian, Auzi
Rosyadi, Imam Mulhaq
Issue Date: 2022
Publisher: IPB University
Abstract: Pada saat ini, web pembelajaran mata kuliah Desain Pengalaman Pengguna (DPP) di IPB University masih belum menunjang proses pembelajaran berbasis proyek (PBP), karena web yang diberikan masih kurang efektif untuk digunakan. Permasalahan pada penelitian ini adalah hanya sedikit mahasiswa yang mengakses web mata kuliah DPP, sehingga perlu dilakukan redesain pengalaman web mata kuliah DPP yang bisa menunjang proses PBP, serta menguji pengalaman baru tersebut. Penelitian ini dilakukan menggunakan metode design thinking untuk menghasilkan sebuah pengalaman baru berdasarkan hasil tahap problem space. Pengalaman baru dihasilkan pada tahap ideation dengan melakukan brainstorming dan competitive analysis yang menghasilkan ide, arsitektur informasi, low-fidelity prototype, dan storyboards. Lalu, pada tahap conceptual testing dilakukan role play, feedback capture grid, dan questionnaire experience yang menghasilkan insight dan rekomendasi untuk pengembangan selanjutnya. Penelitian ini diharapkan dapat membantu dalam pembuatan user interface pada web mata kuliah DPP yang diharapkan dapat mendukung proses PBP.
The learning web for the User Experience Course (UX) at IPB University still does not support the project-based learning (PBL) process because the web provided is still not effective to use. The problem in this study is that very little students access the UX course web so that the UX course web needs to redesign the experience that can support the PBL process and test the new experience. This study was conducted using the design thinking method to generate a new experience based on the results of the problem space stage. New experiences are generated from Ideate stage by doing brainstorming and competitive analysis, which produces idea, architecture information, low-fidelity prototype, and storyboards. Then, at the Conceptual Testing stage, role play, feedback capture grid, and questionnaire experience were carried out which resulted in insights and recommendations for further development. This study is expected to help make the User Interface on the UX course web, which is expected to support the PBL process.
URI: http://repository.ipb.ac.id/handle/123456789/112739
Appears in Collections:UT - Computer Science

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Skripsi Imam With Watermark.pdf
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Lampiran.pdf
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Lampiran1.67 MBAdobe PDFView/Open


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