Penyelesaian Permainan Sudoku, Challenger Puzzle, dan N-Queens Problem Menggunakan Integer Programming
Abstract
Many people think that mathematics is complicated so they are not interested to learn it. Presenting mathematics in the form of a puzzle is one way to attract people to study mathematics. The puzzle will attract curiosity of someone to solve problems. When someone can solve the puzzle, then it implies that he in fact has studied mathematics. In this paper, some mathematical puzzles are formulated, such as Sudoku, Puzzle Challenger, and the N-Queens Problem using integer programming and are solved by using LINGO 11.0
Collections
- UT - Mathematics [1487]

