View Item 
      •   IPB Repository
      • Dissertations and Theses
      • Undergraduate Theses
      • UT - Faculty of Mathematics and Natural Sciences
      • UT - Computer Science
      • View Item
      •   IPB Repository
      • Dissertations and Theses
      • Undergraduate Theses
      • UT - Faculty of Mathematics and Natural Sciences
      • UT - Computer Science
      • View Item
      JavaScript is disabled for your browser. Some features of this site may not work without it.

      Automatisasi perintah suara sebagai kendali formasi pada permainan futsal menggunakan codebook

      Thumbnail
      View/Open
      full text (690.7Kb)
      Date
      2011
      Author
      Rifai, Achmad
      Buono, Agus
      Metadata
      Show full item record
      Abstract
      Game development today is very advanced. Game Industry has been developing games in terms of graphics, storyline, and artificial intelligence. Artificial intelligence existing in current games development are getting smarter. The problem is, most game consoles are still using controllers such as joystick, keyboards and the other tools. In this research, has been developed a futsal game as artificial intelligence simulation, has been developed a futsal game as artificial intelligence simulation, by implementing some steering behaviors and finite state machine for modeling their movement. This futsal game controlled by voice command for the formation transition. The artificial intelligence of this futsal games are implemented using object oriented programming language. They consist of 4 steering behaviors and 7 field player states for their movement and 4 goal keeper states. Voice command are implemented using mel frequency cepstrum coefficients (MFCC) as feature extraction and modeling codebook as pattern recognition. The best frames for voice command system is 125 and 256 with value of K is 32. The accuracy of integration of two system (artificial intelligence system and voice command system) is testing of frame 128 for offence formation is 92,75% and for defence formation is 73%. Testing of frame 256 for offence formation is 93% and for defence formation is 73,5%
      URI
      http://repository.ipb.ac.id/handle/123456789/54431
      Collections
      • UT - Computer Science [2482]

      Copyright © 2020 Library of IPB University
      All rights reserved
      Contact Us | Send Feedback
      Indonesia DSpace Group 
      IPB University Scientific Repository
      UIN Syarif Hidayatullah Institutional Repository
      Universitas Jember Digital Repository
        

       

      Browse

      All of IPB RepositoryCollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

      My Account

      Login

      Application

      google store

      Copyright © 2020 Library of IPB University
      All rights reserved
      Contact Us | Send Feedback
      Indonesia DSpace Group 
      IPB University Scientific Repository
      UIN Syarif Hidayatullah Institutional Repository
      Universitas Jember Digital Repository