Automatisasi perintah suara sebagai kendali formasi pada permainan futsal menggunakan codebook
Abstract
Game development today is very advanced. Game Industry has been developing games in terms of graphics, storyline, and artificial intelligence. Artificial intelligence existing in current games development are getting smarter. The problem is, most game consoles are still using controllers such as joystick, keyboards and the other tools. In this research, has been developed a futsal game as artificial intelligence simulation, has been developed a futsal game as artificial intelligence simulation, by implementing some steering behaviors and finite state machine for modeling their movement. This futsal game controlled by voice command for the formation transition. The artificial intelligence of this futsal games are implemented using object oriented programming language. They consist of 4 steering behaviors and 7 field player states for their movement and 4 goal keeper states. Voice command are implemented using mel frequency cepstrum coefficients (MFCC) as feature extraction and modeling codebook as pattern recognition. The best frames for voice command system is 125 and 256 with value of K is 32. The accuracy of integration of two system (artificial intelligence system and voice command system) is testing of frame 128 for offence formation is 92,75% and for defence formation is 73%. Testing of frame 256 for offence formation is 93% and for defence formation is 73,5%
Collections
- UT - Computer Science [2327]