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      • Undergraduate Theses
      • UT - Vocational School
      • UT - Ecotourism
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      Pengaruh Gim LONA (Mengenal Flora Fauna) Terhadap Nilai Hiburan dan Kaitannya dengan Pendidikan Lingkungan

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      Date
      2025
      Author
      Qisti, Muhammad Amar Bil
      Avenzora, Ricky
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      Abstract
      Isu kerusakan lingkungan menjadi hal yang kompleks dan terus berlanjut hingga saat ini. Isu tersebut dapat dikurangi dengan menumbuhkan kesadaran untuk menjaga lingkungan. Cara untuk mewujudkan kesadaran tersebut adalah melalui pendidikan lingkungan. Pemahaman melalui edukasi dan interpretasi flora fauna lokal dapat menjadi sarana pendidikan lingkungan hidup dan ditingkatkan melalui penggunaan teknologi gim yang menggabungkan elemen pendidikan dan hiburan. Penelitian ini bertujuan untuk menganalisis pengaruh Gim LONA (Mengenal Flora Fauna) dengan variabel nilai manfaat, desain visual, replayability, perangkat lunak, komunikasi visual, dan edukasional terhadap nilai hiburan serta pengintegrasiannya terhadap pendidikan lingkungan. Metode penelitian ini menggunakan metode survei purposive sampling dengan responden sebanyak 200 orang. Pengambilan data dilakukan menggunakan kuesioner close ended dengan skala penilaian 1 sampai 7, yang dianalisis menggunakan analisis regresi linear berganda dan uji asumsi klasik. Hasil menunjukkan Gim LONA memberikan pengaruh terhadap nilai hiburan yang diharapkan dapat menjadi pertimbangan sebagai sarana pendidikan lingkungan.
       
      The issue of environmental damage is complex and continues to this day. This issue can be reduced by raising awareness to protect the environment. One way to realize this awareness is through environmental education. Understanding through education and interpretation of local flora and fauna can be a means of environmental education and can be enhanced through the use of game technology that combines educational and entertainment elements. This study aims to analyze the influence of the LONA Game (Mengenal Flora Fauna) with variables of benefit value, visual design, replayability, software, visual communication, and educational on entertainment value and its integration into environmental education. This research method uses a purposive sampling survey method with 200 respondents. Data collection was carried out using a close-ended questionnaire with a rating scale of 1 to 7, which was analyzed using multiple linear regression analysis and classical assumption tests. The results show that the LONA Game has an influence on entertainment value which is expected to be considered as a means of environmental education.
       
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      http://repository.ipb.ac.id/handle/123456789/161030
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      • UT - Ecotourism [220]

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      Copyright © 2020 Library of IPB University
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      Contact Us | Send Feedback
      Indonesia DSpace Group 
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