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      Pengaruh Elemen Reward Gamifikasi, Dompet Digital, dan Kredit Digital Terhadap Nilai Transaksi Lokapasar Shopee

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      Date
      2025
      Author
      MAULANA, AKBAR
      Widhiani, Anita Primaswari
      Abdullah, Asaduddin
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      Abstract
      Nilai transaksi lokapasar di Indonesia terus mengalami peningkatan dan mencapai Rp476,3 triliun pada tahun 2022. Sebagai upaya dalam mendorong peningkatan nilai transaksi di lokapasar, digunakan strategi seperti reward gamifikasi, dompet digital, dan kredit digital. Shopee menjadi salah satu lokapasar yang menerapkan ketiga strategi tersebut, namun keberagaman fitur ini berdampak pada peningkatan biaya operasional perusahaan. Penelitian ini bertujuan untuk menganalisis pengaruh ketiga fitur tersebut terhadap nilai transaksi konsumen serta memberikan rekomendasi strategi untuk meningkatkan nilai transaksi konsumen Shopee. Data diperoleh melalui kuesioner online kepada 130 konsumen Shopee yang disebarkan melalui media sosial, kemudian dianalisis menggunakan SEM-PLS. Hasil menunjukkan bahwa kredit digital berpengaruh signifikan terhadap total nilai transaksi, sedangkan elemen reward gamifikasi dan dompet digital tidak signifikan berpengaruh. Rekomendasi strategi meliputi diversifikasi tenor yang dipersonalisasi berdasarkan karakteristik belanja konsumen, optimalisasi proses pencairan limit, segmentasi opsi angsuran terjangkau yang lebih personal, dan transparansi informasi layanan melalui pemanfaatan chatbot.
       
      The transaction value of marketplaces in Indonesia continues to increase and reached IDR 476.3 trillion in 2022. To encourage this growth, strategies such as gamification rewards, digital wallets, and digital credit are applied. Shopee is one of the marketplaces that adopts these three strategies, but the variety of features also leads to higher operational costs. This study aims to analyze the effect of these features on consumer transaction value and provide strategic recommendations to increase Shopee consumer transactions. Data was collected through an online questionnaire distributed to 130 Shopee consumers via social media and analyzed using SEM-PLS. The results show that digital credit has a significant effect on total transaction value, while gamification rewards and digital wallets have no significant effect. The proposed strategies include personalized diversification of installment tenors based on consumer shopping behavior, optimization of credit limit disbursement, segmentation of more affordable installment options, and transparency of service information using chatbot.
       
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      http://repository.ipb.ac.id/handle/123456789/170210
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      • UT - Business [597]

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      Copyright © 2020 Library of IPB University
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      Contact Us | Send Feedback
      Indonesia DSpace Group 
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      Universitas Jember Digital Repository