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dc.contributor.advisorAvenzora, Ricky
dc.contributor.authorSyakira, Hanifa
dc.date.accessioned2025-08-14T06:33:43Z
dc.date.available2025-08-14T06:33:43Z
dc.date.issued2025
dc.identifier.urihttp://repository.ipb.ac.id/handle/123456789/169187
dc.description.abstractTerdapat jarak antara masyarakat dan Tentara Nasional Indonesia yang sudah ada sejak masa Orde Baru tepatnya pada penerapan sistem Dwifungsi ABRI. Generasi muda Indonesia kini menunjukkan minat yang tinggi terhadap permainan digital, khususnya game bergenre First-Person Shooter (FPS), karena memberikan pengalaman bermain yang imersif. Melihat kondisi tersebut, game FPS memiliki potensi besar sebagai media edukatif untuk memperkenalkan peran TNI, khususnya pasukan sniper. Metode yang digunakan dalam merancang game sniper ialah metode waterfall. Data penilaian game sniper diperoleh menggunakan kuesioner kepada 200 siswa dan siswi SMP/MTs di Kota dan Kabupaten Bogor dengan sistem penilaian one score one indicator scoring system. Hasil menunjukkan bahwa game diterima dengan baik, dengan skor tinggi pada kriteria kemampuan mengambil keputusan. Permainan “Eye of The Nation” telah terbukti menjadi media edukasi interaktif yang memotivasi dan menumbuhkan sikap positif terhadap TNI. Diharapkan pengembangan game sniper edukatif selanjutnya menambahkan nilai kebangsaan dan keterlibatan emosional yang lebih mendalam.
dc.description.abstractThere is a distance between the public and the Indonesian National Army that has existed since the New Order era, specifically in the implementation of the dual function of the Indonesian Armed Forces (Dwifungsi ABRI) system. Indonesia's younger generation now shows a high interest in digital games, especially First-Person Shooter (FPS) games, because they provide an immersive gaming experience. Given this situation, FPS games have great potential as an educational media to introduce the role of the Indonesian National Army, particularly sniper units. The method used in developing the sniper game was the waterfall method. Game evaluation data was collected through a questionnaire from 200 junior high school students in the city and regency of Bogor with a one score one indicator scoring system. The results indicate that the game was well received, with high scores on the decision-making ability criteria. The “Eye of The Nation” game has proven to be an interactive educational media that motivates and fosters positive attitudes toward the Indonesian National Army. Further development of educational sniper games is expected to emphasize national values and deeper emotion involvement.
dc.description.sponsorship
dc.language.isoid
dc.publisherIPB Universityid
dc.titlePerancangan dan Penilaian Game Sniperid
dc.title.alternativeSniper Game Design and Evaluation
dc.typeTugas Akhir
dc.subject.keywordEducational sniper gameid
dc.subject.keywordFirst-Person Shooterid
dc.subject.keywordIndonesian National Armyid
dc.subject.keywordStudentsid
dc.subject.keywordLearning mediaid


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