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      Riset Pengalaman Pengguna untuk Aplikasi Pendidikan Inklusif Teman Tuli di Perguruan Tinggi

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      Date
      2025
      Author
      Alfian, Raka Irzan
      Ardiansyah, Firman
      Adrianto, Hari Agung
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      Abstract
      Penerapan pendidikan inklusif bagi Teman Tuli di perguruan tinggi masih menghadapi berbagai tantangan, terutama dalam menciptakan metode dan lingkungan pembelajaran yang benar-benar inklusif. Penelitian ini bertujuan untuk mengidentifikasi dan menganalisis kebutuhan, perilaku, dan tantangan yang dihadapi oleh Teman Tuli dalam proses pembelajaran di perguruan tinggi. Untuk mencapai tujuan tersebut, penelitian ini mengadaptasi metode Design Thinking dan melibatkan Teman Tuli sebagai partisipan utama melalui wawancara eksploratif dan analisis temuan yang kontekstual. Hasil penelitian berupa serangkaian artefak desain berbasis pengalaman pengguna, antara lain empathy map, customer journey map, user persona, point of view (PoV) statement, dan how might we (HMW) question. Beberapa artefak desain ini berfungsi sebagai panduan strategis dalam merancang prototipe antarmuka aplikasi Deaf Buddy, sebuah aplikasi yang dipersonalisasi bagi Teman Tuli untuk mengakomodasi kebutuhan belajarnya di perkuliahan. Penelitian ini memberikan kontribusi praktis dalam pengembangan solusi teknologi yang inklusif bagi Teman Tuli, serta menjadi dasar bagi proses prototyping dan pengujian lanjutan.
       
      The implementation of inclusive education for Deaf Friends in higher education still faces various challenges, especially in creating truly inclusive learning methods and environments. This study aims to identify and analyze the needs, behaviors, and challenges faced by Teman Tuli in the learning process in higher education. To achieve this goal, this research adapts the Design Thinking method and involves Teman Tuli as the main participant through exploratory interviews and contextual analysis of findings. The research produces a series of user experience-based design artifacts, including an empathy map, customer journey map, user persona, point of view (PoV) statement, and how might we (HMW) question. These design artifacts serve as a strategic guide in developing the interface prototype of the Deaf Buddy, a personalized application tailored to the learning needs of deaf students in university setting. This study offers a practical contribution to the development of inclusive technology solutions and lays the groundwork for subsequent prototyping and usability testing.
       
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      http://repository.ipb.ac.id/handle/123456789/162578
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      • UT - Computer Science [88]

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      Copyright © 2020 Library of IPB University
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      Contact Us | Send Feedback
      Indonesia DSpace Group 
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      Universitas Jember Digital Repository