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      Pengaruh Live Streaming terhadap Keputusan Pembelian Produk Gramedia di TikTok Shop

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      Date
      2025
      Author
      Asih, Widi
      Jahroh, Siti
      Hasanah, Nur
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      Abstract
      Pada era persaingan bisnis yang sangat ketat, Gramedia sebagai perusahaan penerbitan dan ritel terkemuka di Indonesia mulai aktif melakukan penjualan online melalui fitur live streaming pada 2021 dengan memfokuskan pada Shopee dan TikTok. Namun, pendapatan Gramedia yang dihasilkan pada TikTok tergolong lebih rendah dibandingkan dengan Shopee meskipun jumlah views live streaming di TikTok jauh lebih tinggi. Penelitian ini bertujuan untuk mengidentifikasi persepsi responden terhadap live streaming TikTok Gramedia, menganalisis pengaruhnya terhadap keputusan pembelian dan memberikan rekomendasi strategi. Berawal dari adanya permasalahan yang ditemukan saat capstone project, penelitian berlangsung dari Januari hingga Juni 2024 dengan metode analisis SEM-PLS dan responden sebanyak 140. Hasilnya menunjukkan bahwa persepsi responden yang setuju terhadap live streaming TikTok Gramedia saat ini dapat dikategorikan kuat. Adapun variabel interactivity dan media richness memiliki pengaruh signifikan terhadap keputusan pembelian produk Gramedia di TikTok. Sedangkan varibel streamer’s credibility tidak memiliki pengaruh signifikan terhadap keputusan pembelian. Oleh karena itu, Gramedia perlu menerapkan beberapa strategi seperti pembuatan content planner, penambahan SDM dan penawaran eksklusif selama live seperti flash sale dan bundling produk agar dapat meningkatan penjualan.
       
      In the era of intense business competition, Gramedia, as a leading publishing and retail company in Indonesia, started actively engaging in online sales through live streaming in 2021, focusing on Shopee and TikTok. However, the revenue generated by Gramedia on TikTok was lower compared to Shopee, despite the significantly higher number of views on TikTok live streams. This research aimed to identify the perceptions of respondents Gramedia's TikTok live streaming, analyze its impact on purchasing decisions, and provide strategic recommendations. The research began due to issues identified during the capstone project and was conducted from January to June 2024, using SEM-PLS analysis with 140 respondents. The results showed that the respondents' perception of Gramedia's TikTok live streaming was strong. The variables of interactivity and media richness had a significant impact on purchasing decisions for Gramedia products on TikTok. However, the variable of streamer's credibility did not have a significant effect on purchasing decisions. Therefore, Gramedia needed to implement several strategies, such as creating a content planner, adding human resources, and offering exclusive deals during live streams, such as flash sales and product bundling, to increase sales.
       
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      http://repository.ipb.ac.id/handle/123456789/160446
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      • UT - Business [597]

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      Copyright © 2020 Library of IPB University
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      Indonesia DSpace Group 
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