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dc.contributor.advisorSukoco, Heru
dc.contributor.advisorAsfarian, Auzi
dc.contributor.authorAmelia, Maya
dc.date.accessioned2024-06-30T23:46:33Z
dc.date.available2024-06-30T23:46:33Z
dc.date.issued2024
dc.identifier.urihttp://repository.ipb.ac.id/handle/123456789/153033
dc.description.abstractTeknologi informasi yang semakin kompleks telah memicu pertumbuhan e-commerce dengan pengaruh besar pada kehidupan manusia. E-commerce telah meningkat seiring dengan perkembangan internet yang meluas. Pandemi COVID-19 mempercepat pertumbuhan e-commerce di Indonesia sebagai respons terhadap kebutuhan untuk menghindari kontak fisik. Strategi nudging diperlukan untuk mendorong konsumsi bertanggung jawab yang sejalan dengan Sustainable Development Goals (SDGs) Nomor 12. Penelitian ini berfokus pada sikap dan perilaku serta efektifitas digital nudge pengguna usia 18-35 tahun melalui tahapan persiapan instrumen, rekrutmen partisipan, uji pengguna, wawancara, pengisian kuesioner, analisis hasil, dan dokumentasi desain. Hasil yang diperoleh terdapat ketidaksesuaian antara sikap dan perilaku. Partisipan memiliki pemahaman dan sikap yang baik terhadap fitur seperti donasi. Namun, perilaku belum mencerminkan hal tersebut dikarenakan alasan seperti ketidakjelasan informasi dan tujuan, biaya, dan ketidaktahuan. Selain itu, fitur rating serta kesulitan menerapkan kemasan yang ramah lingkungan juga menjadi perhatian.id
dc.description.abstractThe increasingly complex information technology has led to the growth of e-commerce, significantly impacting human lives. E-commerce has grown alongside the widespread development of the Internet. The COVID-19 pandemic has sped up e-commerce growth in Indonesia as a response to the need to avoid physical contact. Nudging strategies are needed to encourage responsible consumption in line with Sustainable Development Goals (SDGs) Number 12. This research focuses on the attitudes and behaviors, as well as the effectiveness of digital nudges for users aged 18-35, through stages including instrument preparation, participant recruitment, user testing, interviews, questionnaire completion, result analysis, and design documentation. The results show a mismatch between attitudes and behaviors. Participants have good understanding and positive attitudes towards features like donations. But, their behaviors don't reflect this due to reasons like unclear information and objectives, costs, and lack of awareness. Additionally, features like rating and the difficulty in implementing eco-friendly packaging are also concerns.id
dc.language.isoidid
dc.publisherIPB Universityid
dc.titleRiset Pengguna Aplikasi E-Commerce Terhadap Penggunaan Digital Nudge untuk Membentuk Konsumsi yang Bertanggung Jawabid
dc.title.alternativeUser Research on E-Commerce Application Regarding The Use of Digital Nudge to Form Responsible Consumptionid
dc.typeUndergraduate Thesisid
dc.subject.keyworddigital nudgeid
dc.subject.keyworde-commerceid
dc.subject.keywordkonsumsi bertanggung jawabid
dc.subject.keywordresponsible consumptionid


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