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dc.contributor.advisorArdiansyah, Firman
dc.contributor.authorIdris, Muhammad Farhad
dc.date.accessioned2023-11-08T07:34:22Z
dc.date.available2023-11-08T07:34:22Z
dc.date.issued2010
dc.identifier.urihttp://repository.ipb.ac.id/handle/123456789/131143
dc.description.abstractPlant was one of the most important soft elements in landscape architecture. The suitability of plants and its planted location determines the sustainability of a landscape architecture product. Each species of plants has its own suitable habitat criteria. They need suited temperature, humidity, rainfall and the length of sunlight exposure. Afterwards, each location in Indonesia has its own average temperature, humidity rainfall and length of sunlight exposure standard. The main idea of this prototype development was to create the application user interface which includes visibility, usability, learnability and user experience based on the usability engineering lifecycle. The prototype was tested using heuristic evaluation and fulfills 77.95% of the evaluation checklist.id
dc.language.isoidid
dc.publisherBogor Agricultural University (IPB)id
dc.subject.ddcMathematics and natural sciencesid
dc.subject.ddcComputer scienceid
dc.titlePrototipe sistem pemilihan tanaman lanskap menggunakan usability engineeringid
dc.typeUndergraduate Thesisid
dc.subject.keywordUsability Engineeringid
dc.subject.keywordLandscape Architectureid


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