Prototipe sistem pemilihan tanaman lanskap menggunakan usability engineering
Abstract
Plant was one of the most important soft elements in landscape architecture. The suitability of
plants and its planted location determines the sustainability of a landscape architecture product.
Each species of plants has its own suitable habitat criteria. They need suited temperature,
humidity, rainfall and the length of sunlight exposure. Afterwards, each location in Indonesia has
its own average temperature, humidity rainfall and length of sunlight exposure standard. The main
idea of this prototype development was to create the application user interface which includes
visibility, usability, learnability and user experience based on the usability engineering lifecycle.
The prototype was tested using heuristic evaluation and fulfills 77.95% of the evaluation checklist.
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- UT - Computer Science [2482]
